
Opleiding: Creative Technology, MA
Learning purpose
Treating the creative skills of the artist separately from the technical skills of the programmer is a thing of the past. The future of the creative industries depends on the technological expertise and the imaginative, exciting, original ideas of the convergence generation.
The MA/MSc in Creative Technology provides a unique set of opportunities for students with a background in arts, media or software design and engineering to work together to explore, experiment with, and create the technologies of the future. You can Explore 7 key technology strands:
- Film and Video
- Music, Radio, Design
- Mobile Apps
- Haptics and Interactive Design
- Locative and Media
- Games
- Social Media
The course emphasises practice based, collaborative project work that underscores the opportunities for exploiting the creative possibilities of technological convergence. Whether that is composing music on a laptop or a mobile device, creating new possibilities for human interaction through social media, developing immersive environments or inventing new toolboxes for data visualisation.
Key benefits
- Developed in consultation with a Creative Industries Advisory Groupto ensure the curriculum addresses the current needs of industry as well as emergent/potential practices.
- Industry masterclasses and guest lectures.
- Covers project management techniques
- Leads to either an MA or an MSc depending on the nature of the choices that you make about your final project.
- Taught at Hendon campus in comprehensively equipped computer laboratories and brand new digital media facilities
Programme
The philosophy behind the Creative Technology programme is one that understands fully the unpredictable nature of technological change. The programme embraces the experimental possibilities that convergence and the imaginative cross-breeding of creative technical thinking produces. You will be encouraged to think outside the box whilst studying with us, to play with the opportunities that a no holds barred approach to creative technology and digital media provides. It’s not quite anything goes though – we will be working in a number of areas of special expertise and interest as a starting point.
Interactive, Social and Locative Media
The Creative Technology programme offers a number of routes into the exploration of interactive, social and locative media. Core staff or faculty associated with the programme have a range of expertises for tackling questions of interactivity, the spatial and geographical possibilities of new technologies, and the creative exploration and exploitation of social media. From Nic Sandiland’s installations drawing together technologies and the creative possibilities generated by choreography to Rui Loureiro’s ground-breaking work with haptic technologies, the research of Stephen Boyd-Davis with colleagues at the Lansdown Centre on locativity and film.
Image and Visual Processing
Middlesex has a long history of working with visual imagery and numerous members of staff – particularly those working in Media Arts as part of the Lansdown Centre – have a well-established expertise in the exploration of the creative, aesthetic possibilities of digital image-making. Combine that creative knowledge with the enormous power of our dedicated graphics and games programming laboratory and Middlesex’s research expertise in the field of visual analytics and you have a potent combination for the development of cutting edge projects in the field of image and visual processing technology.
Gaming
The use of gaming technologies today extends far beyond the familiar console-based, mobile or online multi-layer gaming environments. With our dedicated facilities for games programming and staff expertise in the extension of gaming technologies to other, you will gain the opportunity to explore some of the creative possibilities that gaming offers as a research tool and computational device.
Music/ Sound
Staff from both of the Schools involved in the Creative Technology programme have interests and expertise in working with music and sound technologies.
The full-time study option is 12 months long, comprising the following two semesters:
Semester 1
Consists of two team-taught modules: Directions in Creative Technology and Digital Media and Collaborative Projects and Creative Technical Practice
During the first semester you will have the opportunity to be experimental. Whether your knowledge lies in IT, art or design, you will learn about and discover new and innovative areas of Creative Technology and ways of employing your individual skills and specialities.
You will be involved in hands-on, project-based work throughout the semester and join theory with practice in creative experiments and imagineering projects
Semester 2
Consists of Working with the Creative Industries and continues the Collaborative Projects and Creative Technical Practice module.
This semester offers you further opportunities to collaborate with other students, on group projects, but this time you’ll play a different role, one that you may not have played before. As a result, you will gain an insight into everyone’s role in a project – and an in-depth understanding of possible technical, business and economic issues, as well as the development and evolvement of the creative process.
You’ll also get a chance to try out ideas for your final project.
In the summer, the final project will be a piece of work of your own choice, which will give you the chance to demonstrate the relevant knowledge and skills acquired over 12 months.
Entry Requirements
To be accepted to study on the MA/MSc Creative Technology, we normally require a good honours degree, or equivalent qualification, in an appropriate subject. We also consider candidates with other relevant qualifications and individuals with a minimum of three years' work experience. Those without formal qualifications need to demonstrate relevant work experience and the ability to study at postgraduate level.
Professional perspective and employment market
Upon the completion of the course you will have a wide range of career possibilities including:
- Website producer
- Application designer/developer
- Games developer
- Music producer
- Digital platforms engineer
- Participatory/social and locative media engineer

